DeepMotion Animate helps digital designers and creators with suites of 3D animation and motion capture tools. Their Animate 3D software uses AI to track up to 8 people in a motion capture video and replace them with pre-selected or uploaded avatars. DeepMotion’s simplified toolkits and animation libraries are used to streamline animation pipelines for game designers and film animators. Its advanced motion tracking AI allows the performers to not have to wear any markers for capture and it doesn’t need additional equipment to process the data, shortening the editing and post-production processes. The full-body AI motion capture software has been used in character animation, virtual reality, and game development, and requires no programming experience to use.
Deep Motion was founded in 2014 and is headquartered in San Mateo California. It is a Venture Backed company and it's current CEO Kevin He believes in the dream of motion capture for the masses.
"Creating innovative animations with our body expressions without heavy motion capture gear, and being given the ability to extract classic human motion from the vast amount of videos on the internet, is a dream to many of us working in the entertainment and social media industries." -Kevin He, Founder & CEO
Strengths of DeepMotion Animate 3D include its ability to quickly convert 2D videos into realistic 3D animations and its user-friendly interface. Weaknesses may involve limitations in handling complex animations or specific motion nuances. Competitors include Reallusion's iClone, Adobe Character Animator, and Autodesk MotionBuilder.
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A DeepMotion Animate 3D expert must have skills in 3D animation, motion capture, video editing, and familiarity with animation software tools. Proficiency in rigging and character modeling is also essential.
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