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libGDX is an open-source game development framework written in Java and based on the OpenGL ES graphics API. The platform-independent library can be used to create 2D and 3D games, augmented reality apps, simulations, and other graphical applications that run on multiple platforms using one shared codebase. libGDX provides developers with a wide range of tools for handling graphics, input (including touch controls), audio playback, file management across desktop systems as well as Android and iOS devices. Since its release in 2009 by Mario Zechner (creator of Badlogic Games) with help from contributors worldwide has been widely used due to its simplicity and effectiveness.