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Opengl Es Shading Language

OpenGL ES Shading Language (GLSL ES) is a variant of the OpenGL Shading Language designed for use with OpenGL ES, the embedded version of the graphics API. Like its desktop counterpart, it provides advanced programmable rendering capabilities to graphics hardware. GLSL ES can be used to write programs that combine geometric and pixel operations into a variety of effects like lighting, shadows, and material properties simulations in 3D applications. It simplifies development by allowing cross-platform application programming and is an integral part of modern mobile game engines such as Unity or Unreal Engine. The language syntax is similar to C with support for vector and matrix types, flow control structures, functions that can be recursively defined (though limited due to execution time constraints), and built-in variables representing attributes given per vertex or per fragment being processed within the GPU's pipeline architecture.

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