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Draco is a programming language for building efficient 3D graphics applications. It's commonly used with WebGL, allowing for the creation of complex visuals that can be rendered in real-time in web browsers without requiring extensive server-side processing or large file sizes. Draco's main feature is its ability to compress and decompress 3D geometric meshes significantly, which helps reduce transmission bandwidth and improve loading times for web-based content. The language supports both lossless and lossy compression methods, providing developers with options tailored to their specific use cases.

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