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EventScripts is a scripting language for creating custom game modes and scenarios in the Source engine of Valve games such as Counter-Strike: Source, Half-Life 2: Deathmatch, and Day of Defeat. It allows server administrators to create complex gameplay by reacting to events within the game using a simple script written in EventScript's own syntax or with Lua scripts. This enables developers to modify weapons, player attributes, score systems and other elements on-the-fly without modifying the core game files or source code. The platform also extends support for custom entities and effects to enhance map interactivity during gameplay modifications.

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