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GDScript is a high-level, dynamically typed programming language used to create video games in the Godot game engine. GDScript’s syntax resembles Python, but it's specifically tailored for the Godot Engine's APIs and conventions. The language can be used to script game logic, automate tasks within Godot and create complex behaviors for game elements. GDScript features memory management performed by reference counting with automatic garbage collection when needed. Its simplicity makes it good for quick prototyping or small- to medium-sized projects where performance isn't critical. In cases where performance becomes a bottleneck, developers may opt to use other languages supported by Godot, such as C#.