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Goldsrc

GoldSrc is a game development engine created by Valve as an evolution of the original Quake engine. It was first used to develop and release Half-Life in 1998 and later updated for its expansions. GoldSrc marked a significant step forward for video game graphics, introducing more complex environments and detailed character models compared to its predecessor. The engine played an important role in shaping the early history of first-person shooters (FPS), earning acclaim from players and developers alike for helping establish immersive narrative-driven gameplay in the genre. Its legacy lives on through mods that still maintain active communities, demonstrating how influential it has been within the gaming industry since its debut over two decades ago.

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