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HolyC is a systems programming language used to develop game engines. It's a high-level C dialect that preserves compatibility with existing C libraries, making it suitable for low-level tasks without sacrificing expressiveness or productivity when compared to un-abstracted languages like C++. HolyC was first introduced by Casey Muratori in his development series "Handmade Hero," which emphasizes direct control of hardware and software across multiple platforms. It features both a simple syntax and the ability to interact directly with memory locations, providing the developer with explicit management of resources.