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Holyc

HolyC is a systems programming language developed by Casey Muratori, designed with the specific intent of creating game engines. As a high-level C dialect, it ensures compatibility with existing C libraries while providing developers with efficient, low-level control over hardware and software resources. The language was popularized through Muratori's "Handmade Hero" series, which emphasizes direct manipulation of system components across different platforms. HolyC features straightforward syntax and allows for explicit management of memory locations, making it particularly suitable for tasks that require a balance between performance and productivity in game development.

In the realm of systems programming languages tailored to game engine development, HolyC distinguishes itself by maintaining the simplicity and expressiveness of high-level languages while offering low-level control akin to traditional languages like C and C++. This unique characteristic sets it apart from competitors such as Rust—which focuses on safety—and other niche languages like D and Nim that also aim to optimize performance in system-level tasks. By allowing direct interaction with memory locations and emphasizing hands-on control of hardware across multiple platforms, HolyC addresses the specific needs of game developers who demand both efficiency and resource management capabilities.

HolyC’s competitive advantage lies in its ability to provide an expressive high-level programming experience without sacrificing the fine-grained control necessary for game engine development. Its compatibility with existing C libraries enables developers to harness familiar tools while benefiting from simpler syntax and explicit resource management options. This makes it well-suited for creating optimized game engines that perform seamlessly across various platforms. Targeted primarily at systems programmers comfortable working at low levels, HolyC is ideal for those prioritizing performance optimization, platform control, and explicit resource management—key aspects in developing successful game engines.

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