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UnrealScript is a discontinued programming language for the game engine Unreal Engine. It was used to create logic and gameplay within video games powered by Unreal Engine 3, which included titles such as Gears of War. UnrealScript was object-oriented and derived from C++, but with a simplified syntax that allowed for rapid development. The language provided an easy way to manipulate objects and events in real-time environments while maintaining performance levels comparable to lower-level languages like C++. In later versions of the engine, its role diminished with many game feature implementations shifting towards Blueprint visual scripting system which allows direct manipulation of objects without traditional programming.

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