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Bistro is a programming language for creating animated and interactive content. It was part of the BISTRO project out of the European Union's Esprit program, which aimed to create an open platform for developing multimedia applications. Bistro allowed users to define both appearance and behavior using its object-oriented syntax, which included mechanisms for defining event-driven behaviors. The language had garbage collection capabilities and supported asynchronous I/O through a small set of primitives.

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