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BlitzMax is a general-purpose programming language designed for developing 2D and 3D games on Windows, macOS and Linux. It’s an object-oriented language equipped with a fast compiler capable of generating compact executables. BlitzMax offers a simple syntax inspired by the BASIC language family but incorporates advanced features like inheritance, polymorphism, interfaces, and garbage collection. It supports development in its own IDE with editors for source code, graphics assets, and GUI components. The language can also be extended through modules written in C or directly using inline assembly code when performance optimizations are needed.

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