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jMonkeyEngine is an open-source, cross-platform game development engine used to create 3D games and applications. It was designed to be easy-to-use without sacrificing flexibility or power. The engine supports advanced graphics using OpenGL through either JOGL (Java OpenGL) or LWJGL (Lightweight Java Game Library). In addition to its visual capabilities, jMonkeyEngine provides developers with tools for physics simulation through the integrated Bullet Physics library, audio management via OpenAL, and networking features using SpiderMonkey. jMonkeyEngine allows developers to code in Java and has a user-friendly scene graph architecture that simplifies object management in complex 3D scenes while also supporting shader programming for those who require more advanced graphical effects.

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