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MonoGame is an open-source game development framework for making games on multiple platforms. It evolved from the XNA framework, retaining its cross-platform capabilities but also works on new environments like iOS, Android, macOS and Linux. Its structure allows game developers to create a game once and then deploy it across many operating systems without needing to change much of the codebase or worry about platform-specific nuances. MonoGame supports 3D graphics with shaders (using either HLSL or GLSL) as well as 2D sprite-based games through hardware-accelerated rendering. The engine provides tools for content creation and management while offering the freedom to use any external tooling if desired. Being open-source also means that the community can contribute improvements and extensions, enhancing its capabilities over time.

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