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Opengl Shading Language

OpenGL Shading Language is a programming language used to write programs that run on the graphics processing unit (GPU) in the OpenGL framework. These programs, called shaders, define the visual effects on both 3D and 2D images in computer graphics. The language provides support for vertex shaders, fragment shaders, geometry shaders, tessellation control and evaluation shaders. It places emphasis on parallel processing. Written in C-like syntax with data types for vectors and matrices manipulation that parallel those found in DirectX's High-Level Shader Language (HLSL).

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